libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
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moSound3D Lista de los miembros

Lista completa de los miembros de moSound3D, incluyendo todos los heredados:

BuildEmpty(MOuint p_size)=0moSound3Dpure virtual
BuildFromBuffer(MOuint p_size, GLvoid *p_buffer)=0moSound3Dpure virtual
BuildFromFile(const moText &p_filename)=0moSound3Dpure virtual
Final()=0moSound3Dpure virtual
Finish()moSound3Dvirtual
Frame(int frame)=0moSound3Dpure virtual
GetActualSample()moSoundinline
GetAudioFormat()moSoundinline
GetBalance()moSoundvirtual
GetBufferId()moSound3Dinline
GetBufferSize()moSoundinline
GetDuration()moSoundvirtual
GetEchoDelay()moSoundvirtual
GetEchoFeedback()moSoundvirtual
GetEchoIntensity()moSoundvirtual
GetFileName()moSoundvirtual
GetName()moSoundvirtual
GetPitch()=0moSound3Dpure virtual
GetPosition()moSoundvirtual
GetSampleCount()moSoundvirtual
GetSourceId()moSound3Dinline
GetType()moSound
GetVolume()=0moSound3Dpure virtual
Init()moSound3Dvirtual
Initialized()moAbstract
IsEOS()moSoundvirtual
IsPlaying()moSoundvirtual
LoadFromFile(moText filename)moSound
m_ActualSamplemoSoundprotected
m_AudioFormatmoSoundprotected
m_BalancemoSoundprotected
m_bInitializedmoAbstract
m_bIsPlayingmoSoundprotected
m_BufferIdmoSound3D
m_BufferSizemoSoundprotected
m_EchoDelaymoSoundprotected
m_EchoFeedbackmoSoundprotected
m_EchoIntensitymoSoundprotected
m_FileNamemoSoundprotected
m_OldSamplemoSoundprotected
m_pAudioGraphmoSoundprotected
m_pDataManmoSound3D
m_pFilemoSound3D
m_pFileManmoSound3D
m_PitchmoSoundprotected
m_PositionmoSoundprotected
m_SoundNamemoSoundprotected
m_SoundParammoSoundprotected
m_SoundTypemoSoundprotected
m_SourceIdmoSound3D
m_VolumemoSoundprotected
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moSound()moSound
moSound3D()moSound3D
Pause()=0moSound3Dpure virtual
Play()=0moSound3Dpure virtual
PlaySample(MOint sampleid)moSoundvirtual
Repeat(int repeat)=0moSound3Dpure virtual
Rewind()=0moSound3Dpure virtual
Seek(int position, float rate=1.0)moSoundvirtual
SetBalance(float balance)moSoundvirtual
SetDirection(float x, float y, float z)moSound3D
SetEchoDelay(float delay)moSoundvirtual
SetEchoFeedback(float feedback)moSoundvirtual
SetEchoIntensity(float intensity)moSoundvirtual
SetFileName(moText filename)moSoundvirtual
SetName(moText name)moSoundvirtual
SetPitch(float pitch)=0moSound3Dpure virtual
SetPosition(float x, float y, float z)moSound3D
SetVelocity(float x, float y, float z)moSound3D
SetVolume(float gain)=0moSound3Dpure virtual
State()=0moSound3Dpure virtual
Stop()=0moSound3Dpure virtual
SupportedFile(moText p_filename)moSound
Update()=0moSound3Dpure virtual
~moAbstract()moAbstractvirtual
~moSound()moSoundvirtual
~moSound3D()moSound3Dvirtual