libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
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moTexture Lista de los miembros

Lista completa de los miembros de moTexture, incluyendo todos los heredados:

Build()moTextureprotected
BuildEmpty(MOuint p_width, MOuint p_height)moTexture
BuildFromBuffer(MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
BuildFromFile(moText p_filename)moTexture
CalculateLuminanceAndConstrast(int x0=0, int y0=0, int x1=0, int y1=0)moTexture
CalculateSize(MOuint p_width, MOuint p_height)moTextureprotected
ContrastmoTextureprotected
CopyFromTex(moTexture *p_src_tex, MOboolean p_copy_glid, MOboolean p_copy_moid, MOboolean p_copy_type, MOboolean p_copy_name)moTexture
CreateThumbnail(moText p_bufferformat, int w, int h, moText newfilename=moText(""))moTexture
Finish()moTexturevirtual
FlipBufferVert(MOubyte *pBuffer, MOint p_depth)moTexture
GetBuffer(GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
GetComponents() const moTextureinline
GetContrast() const moTextureinline
GetDataHeight() const moTexture
GetDataTexelCount() const moTextureinline
GetDataWidth() const moTexture
GetFBO() const moTextureinline
GetFBOAttachPoint() const moTextureinline
GetGLId() const moTextureinline
GetGLId(moMoldeoObject *p_src_mob)moTexture
GetHeight() const moTextureinline
GetLuminance() const moTextureinline
GetMagFilter() const moTextureinline
GetMaxCoordS() const moTextureinline
GetMaxCoordT() const moTextureinline
GetMinFilter() const moTextureinline
GetMOId() const moTextureinline
GetName() const moTextureinline
GetTexelCount() const moTextureinline
GetTexInternalFormat() const moTextureinline
GetTexParam() const moTextureinline
GetTexTarget() const moTextureinline
GetType() const moTextureinline
GetWidth() const moTextureinline
GetWrapS() const moTextureinline
GetWrapT() const moTextureinline
HistogrammoTextureprotected
Init(moText p_name, MOuint p_moid, moResourceManager *p_res, moTexParam p_param=MODefTex2DParams)moTexturevirtual
moAbstract::Init()moAbstractvirtual
Initialized()moAbstract
IsBuildedFromFile() const moTextureinline
Load(moParam *p_param)moTexture
Load(moValue *p_value)moTexture
LuminancemoTextureprotected
m_bBuildedFromFilemoTextureprotected
m_bInitializedmoAbstract
m_buffer_bytesppmoTextureprotected
m_buffer_heightmoTextureprotected
m_buffer_widthmoTextureprotected
m_bytesppmoTextureprotected
m_componentsmoTextureprotected
m_fbomoTextureprotected
m_fbo_attach_pointmoTextureprotected
m_glmoTextureprotected
m_glidmoTextureprotected
m_heightmoTextureprotected
m_max_coord_smoTextureprotected
m_max_coord_tmoTextureprotected
m_moidmoTextureprotected
m_namemoTextureprotected
m_parammoTextureprotected
m_pBufferDatamoTextureprotected
m_pDataManmoTextureprotected
m_pFilemoTextureprotected
m_pFileManmoTextureprotected
m_pResourceManagermoTextureprotected
m_typemoTextureprotected
m_widthmoTextureprotected
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moTexture()moTexture
NextPowerOf2(MOuint p_seed)moTexturestatic
operator=(const moTexture &p_src_tex)moTexture
Refresh()moTexture
ResetBufferData(bool force_creation=false, int bytes_per_pixel=0)moTextureprotected
SetBuffer(const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
SetBuffer(MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
SetDataMan(moDataManager *p_dataman)moTextureinline
SetFBO(moFBO *p_fbo)moTextureinline
SetFBOandAttachPoint(moFBO *p_fbo)moTexture
SetFBOAttachPoint(MOuint p_fbo_attach_point)moTextureinline
SetFileMan(moFileManager *p_fileman)moTextureinline
SetGLMan(moGLManager *p_gl)moTextureinline
SetMOId(MOuint p_moid)moTextureinline
SetName(moText p_name)moTextureinline
SetParam()moTextureprotected
SupportedFile(moText p_filename)moTexture
~moAbstract()moAbstractvirtual
~moTexture()moTexturevirtual