libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
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moVideoBuffer Lista de los miembros

Lista completa de los miembros de moVideoBuffer, incluyendo todos los heredados:

ActivateInterpolation(MOboolean activate=true)moTextureAnimatedvirtual
Build()moTextureprotected
BuildEmpty(MOuint p_width, MOuint p_height)moTexture
BuildFromBuffer(MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
BuildFromFile(moText p_filename)moTexture
CalculateLuminanceAndConstrast(int x0=0, int y0=0, int x1=0, int y1=0)moTexture
CalculateSize(MOuint p_width, MOuint p_height)moTextureprotected
ContrastmoTextureprotected
CopyFromTex(moTexture *p_src_tex, MOboolean p_copy_glid, MOboolean p_copy_moid, MOboolean p_copy_type, MOboolean p_copy_name)moTexture
CreateThumbnail(moText p_bufferformat, int w, int h, moText newfilename=moText(""))moTexture
Finish()moVideoBuffervirtual
FlipBufferVert(MOubyte *pBuffer, MOint p_depth)moTexture
GetActualFrame()moTextureAnimatedvirtual
GetBuffer(GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
GetBufferFormat()moVideoBufferinline
GetBufferPath()moVideoBufferinline
GetComponents() const moTextureinline
GetContrast() const moTextureinline
GetDataHeight() const moTexture
GetDataTexelCount() const moTextureinline
GetDataWidth() const moTexture
GetFBO() const moTextureinline
GetFBOAttachPoint() const moTextureinline
GetFrame(MOuint p_i)moVideoBuffervirtual
GetFrameCount()moTextureAnimatedinlinevirtual
GetFramesPerSecond()moTextureAnimatedinlinevirtual
GetGLId(moTempo *tempo)moTextureAnimatedvirtual
GetGLId(MOuint p_i)moTextureAnimatedvirtual
GetGLId(MOfloat p_cycle)moTextureAnimatedvirtual
moTexture::GetGLId() const moTextureinline
moTexture::GetGLId(moMoldeoObject *p_src_mob)moTexture
GetHeight() const moTextureinline
GetLuminance() const moTextureinline
GetMagFilter() const moTextureinline
GetMaxCoordS() const moTextureinline
GetMaxCoordT() const moTextureinline
GetMinFilter() const moTextureinline
GetMOId() const moTextureinline
GetName() const moTextureinline
GetPlayMode()moTextureAnimatedvirtual
GetSourceHeight()moVideoBufferinline
GetSourceWidth()moVideoBufferinline
GetTexelCount() const moTextureinline
GetTexInternalFormat() const moTextureinline
GetTexParam() const moTextureinline
GetTexTarget() const moTextureinline
GetType() const moTextureinline
GetWidth() const moTextureinline
GetWrapS() const moTextureinline
GetWrapT() const moTextureinline
GetXSource()moVideoBufferinline
GetYSource()moVideoBufferinline
HistogrammoTextureprotected
Init()moVideoBuffervirtual
Init(moText bufferpath, moText bufferformat, moResourceManager *p_pResourceManager, MOuint width, MOuint height, MOuint xsource, MOuint ysource, MOuint sourcewidth, MOuint sourceheight, MOint interpolation=0, MOint interpolationjump=0, MOint interpolationtime=0)moVideoBuffervirtual
moTextureAnimated::Init(moText p_name, MOuint p_moid, moResourceManager *p_res, moTexParam p_param=MODefTex2DParams)moTextureAnimatedvirtual
Initialized()moAbstract
Interpolate()moTextureAnimatedprotectedvirtual
IsBuildedFromFile() const moTextureinline
IsInterpolating()moTextureAnimatedvirtual
IsInterpolationActive()moTextureAnimatedvirtual
IsPlaying()moTextureAnimatedvirtual
Load(moParam *p_param)moTexture
Load(moValue *p_value)moTexture
LoadImage(moBitmap *pImage, int indeximage=-1)moVideoBuffer
LuminancemoTextureprotected
m_ActualFramemoTextureAnimatedprotected
m_bBuildedFromFilemoTextureprotected
m_bInitializedmoAbstract
m_bInterpolatingmoTextureAnimatedprotected
m_bInterpolationmoTextureAnimatedprotected
m_bIsPausedmoTextureAnimatedprotected
m_bIsPlayingmoTextureAnimatedprotected
m_buffer_bytesppmoTextureprotected
m_buffer_heightmoTextureprotected
m_buffer_widthmoTextureprotected
m_bytesppmoTextureprotected
m_componentsmoTextureprotected
m_dstendmoTextureAnimatedprotected
m_dstinterpolmoTextureAnimatedprotected
m_dststartmoTextureAnimatedprotected
m_fbomoTextureprotected
m_fbo_attach_pointmoTextureprotected
m_fFramesPerSecondmoTextureAnimatedprotected
m_FrameEndmoTextureAnimatedprotected
m_FrameJumpmoTextureAnimatedprotected
m_FrameNextmoTextureAnimatedprotected
m_FramePreviousmoTextureAnimatedprotected
m_FrameStartmoTextureAnimatedprotected
m_glmoTextureprotected
m_glidmoTextureprotected
m_heightmoTextureprotected
m_InterpolationPositionmoTextureAnimatedprotected
m_InterpolationTimemoTextureAnimatedprotected
m_max_coord_smoTextureprotected
m_max_coord_tmoTextureprotected
m_moidmoTextureprotected
m_namemoTextureprotected
m_nFramesmoTextureAnimatedprotected
m_parammoTextureprotected
m_pBufferDatamoTextureprotected
m_pCopyEndmoTextureAnimatedprotected
m_pCopyStartmoTextureAnimatedprotected
m_pDataManmoTextureprotected
m_pFilemoTextureprotected
m_pFileManmoTextureprotected
m_pInterpolatormoTextureAnimatedprotected
m_PlayModemoTextureAnimatedprotected
m_pShaderCopymoTextureAnimatedprotected
m_pShaderInterpolatemoTextureAnimatedprotected
m_srcendmoTextureAnimatedprotected
m_srcinterpolmoTextureAnimatedprotected
m_srcstartmoTextureAnimatedprotected
m_StartTimemoTextureAnimatedprotected
m_TimemoTextureAnimatedprotected
m_typemoTextureprotected
m_widthmoTextureprotected
MO_PLAYMODE_FRAMEBASE valor enumeradomoTextureAnimated
MO_PLAYMODE_TIMEBASE valor enumeradomoTextureAnimated
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moPlayMode nombre de la enumeraciónmoTextureAnimated
moTexture()moTexture
moTextureAnimated()moTextureAnimated
moVideoBuffer()moVideoBuffer
NeedsInterpolation()moTextureAnimatedprotectedvirtual
NextPowerOf2(MOuint p_seed)moTexturestatic
operator=(const moTexture &p_src_tex)moTexture
Play()moTextureAnimatedvirtual
Refresh()moTexture
ResetBufferData(bool force_creation=false, int bytes_per_pixel=0)moTextureprotected
SetBuffer(const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
SetBuffer(MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
SetDataMan(moDataManager *p_dataman)moTextureinline
SetFBO(moFBO *p_fbo)moTextureinline
SetFBOandAttachPoint(moFBO *p_fbo)moTexture
SetFBOAttachPoint(MOuint p_fbo_attach_point)moTextureinline
SetFileMan(moFileManager *p_fileman)moTextureinline
SetFrameCount(MOuint p_nframes)moTextureAnimatedinlinevirtual
SetFramesPerSecond(MOfloat p_fps)moTextureAnimatedinlinevirtual
SetGLMan(moGLManager *p_gl)moTextureinline
SetInterpolation(MOuint p_FrameJump, MOuint p_InterpolationTime)moTextureAnimatedvirtual
SetMOId(MOuint p_moid)moTextureinline
SetName(moText p_name)moTextureinline
SetParam()moTextureprotected
SetPlayMode(moPlayMode playmode)moTextureAnimatedvirtual
Stop()moTextureAnimatedvirtual
SupportedFile(moText p_filename)moTexture
~moAbstract()moAbstractvirtual
~moTexture()moTexturevirtual
~moTextureAnimated()moTextureAnimatedvirtual
~moVideoBuffer()moVideoBuffervirtual