libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
moQuaternion< Real > Lista de los miembros

Lista completa de los miembros de moQuaternion< Real >, incluyendo todos los heredados:

Align(const moVector3< Real > &rkV1, const moVector3< Real > &rkV2)moQuaternion< Real >
CompareArrays(const moQuaternion &rkQ) constmoQuaternion< Real >private
Conjugate() constmoQuaternion< Real >
DecomposeSwingTimesTwist(const moVector3< Real > &rkV1, moQuaternion &rkSwing, moQuaternion &rkTwist)moQuaternion< Real >
DecomposeTwistTimesSwing(const moVector3< Real > &rkV1, moQuaternion &rkTwist, moQuaternion &rkSwing)moQuaternion< Real >
Dot(const moQuaternion &rkQ) constmoQuaternion< Real >inline
Exp() constmoQuaternion< Real >
Finish()moAbstractvirtual
FromAxisAngle(const moVector3< Real > &rkAxis, Real fAngle)moQuaternion< Real >
FromRotationMatrix(const moMatrix3< Real > &rkRot)moQuaternion< Real >
FromRotationMatrix(const moVector3< Real > akRotColumn[3])moQuaternion< Real >
IDENTITYmoQuaternion< Real >static
IDENTITY(1.0f, 0.0f, 0.0f, 0.0f)moQuaternion< Real >
IDENTITY(1.0, 0.0, 0.0, 0.0)moQuaternion< Real >
Init()moAbstractvirtual
Initialized()moAbstract
Intermediate(const moQuaternion &rkQ0, const moQuaternion &rkQ1, const moQuaternion &rkQ2)moQuaternion< Real >
Inverse() constmoQuaternion< Real >
Length() constmoQuaternion< Real >inline
Log() constmoQuaternion< Real >
m_afTuplemoQuaternion< Real >private
m_bInitializedmoAbstract
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moQuaternion()moQuaternion< Real >
moQuaternion(Real fW, Real fX, Real fY, Real fZ)moQuaternion< Real >
moQuaternion(const moQuaternion &rkQ)moQuaternion< Real >
moQuaternion(const moMatrix3< Real > &rkRot)moQuaternion< Real >
moQuaternion(const moVector3< Real > &rkAxis, Real fAngle)moQuaternion< Real >
moQuaternion(const moVector3< Real > akRotColumn[3])moQuaternion< Real >
ms_iNextmoQuaternion< Real >privatestatic
ms_iNext[3]moQuaternion< Real >private
ms_iNext[3]moQuaternion< Real >private
Normalize()moQuaternion< Real >inline
operator const Real *() constmoQuaternion< Real >inline
operator Real *()moQuaternion< Real >inline
operator!=(const moQuaternion &rkQ) constmoQuaternion< Real >
operator*(const moQuaternion &rkQ) constmoQuaternion< Real >inline
operator*(Real fScalar) constmoQuaternion< Real >inline
operator*=(Real fScalar)moQuaternion< Real >inline
operator+(const moQuaternion &rkQ) constmoQuaternion< Real >inline
operator+=(const moQuaternion &rkQ)moQuaternion< Real >inline
operator-(const moQuaternion &rkQ) constmoQuaternion< Real >inline
operator-() constmoQuaternion< Real >inline
operator-=(const moQuaternion &rkQ)moQuaternion< Real >inline
operator/(Real fScalar) constmoQuaternion< Real >inline
operator/=(Real fScalar)moQuaternion< Real >inline
operator<(const moQuaternion &rkQ) constmoQuaternion< Real >
operator<=(const moQuaternion &rkQ) constmoQuaternion< Real >
operator=(const moQuaternion &rkQ)moQuaternion< Real >inline
operator==(const moQuaternion &rkQ) constmoQuaternion< Real >
operator>(const moQuaternion &rkQ) constmoQuaternion< Real >
operator>=(const moQuaternion &rkQ) constmoQuaternion< Real >
operator[](int i) constmoQuaternion< Real >inline
operator[](int i)moQuaternion< Real >inline
Rotate(const moVector3< Real > &rkVector) constmoQuaternion< Real >
Slerp(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ)moQuaternion< Real >
SlerpExtraSpins(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ, int iExtraSpins)moQuaternion< Real >
Squad(Real fT, const moQuaternion &rkQ0, const moQuaternion &rkA0, const moQuaternion &rkA1, const moQuaternion &rkQ1)moQuaternion< Real >
SquaredLength() constmoQuaternion< Real >inline
ToAxisAngle(moVector3< Real > &rkAxis, Real &rfAngle) constmoQuaternion< Real >
ToRotationMatrix(moMatrix3< Real > &rkRot) constmoQuaternion< Real >
ToRotationMatrix(moVector3< Real > akRotColumn[3]) constmoQuaternion< Real >
W() constmoQuaternion< Real >inline
W()moQuaternion< Real >inline
X() constmoQuaternion< Real >inline
X()moQuaternion< Real >inline
Y() constmoQuaternion< Real >inline
Y()moQuaternion< Real >inline
Z() constmoQuaternion< Real >inline
Z()moQuaternion< Real >inline
ZEROmoQuaternion< Real >static
ZERO(0.0f, 0.0f, 0.0f, 0.0f)moQuaternion< Real >
ZERO(0.0, 0.0, 0.0, 0.0)moQuaternion< Real >
~moAbstract()moAbstractvirtual