| Align(const moVector3< Real > &rkV1, const moVector3< Real > &rkV2) | moQuaternion< Real > | |
| CompareArrays(const moQuaternion &rkQ) const | moQuaternion< Real > | private |
| Conjugate() const | moQuaternion< Real > | |
| DecomposeSwingTimesTwist(const moVector3< Real > &rkV1, moQuaternion &rkSwing, moQuaternion &rkTwist) | moQuaternion< Real > | |
| DecomposeTwistTimesSwing(const moVector3< Real > &rkV1, moQuaternion &rkTwist, moQuaternion &rkSwing) | moQuaternion< Real > | |
| Dot(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
| Exp() const | moQuaternion< Real > | |
| Finish() | moAbstract | virtual |
| FromAxisAngle(const moVector3< Real > &rkAxis, Real fAngle) | moQuaternion< Real > | |
| FromRotationMatrix(const moMatrix3< Real > &rkRot) | moQuaternion< Real > | |
| FromRotationMatrix(const moVector3< Real > akRotColumn[3]) | moQuaternion< Real > | |
| IDENTITY | moQuaternion< Real > | static |
| IDENTITY(1.0f, 0.0f, 0.0f, 0.0f) | moQuaternion< Real > | |
| IDENTITY(1.0, 0.0, 0.0, 0.0) | moQuaternion< Real > | |
| Init() | moAbstract | virtual |
| Initialized() | moAbstract | |
| Intermediate(const moQuaternion &rkQ0, const moQuaternion &rkQ1, const moQuaternion &rkQ2) | moQuaternion< Real > | |
| Inverse() const | moQuaternion< Real > | |
| Length() const | moQuaternion< Real > | inline |
| Log() const | moQuaternion< Real > | |
| m_afTuple | moQuaternion< Real > | private |
| m_bInitialized | moAbstract | |
| moAbstract() | moAbstract | |
| MODebug | moAbstract | static |
| MODebug2 | moAbstract | static |
| moQuaternion() | moQuaternion< Real > | |
| moQuaternion(Real fW, Real fX, Real fY, Real fZ) | moQuaternion< Real > | |
| moQuaternion(const moQuaternion &rkQ) | moQuaternion< Real > | |
| moQuaternion(const moMatrix3< Real > &rkRot) | moQuaternion< Real > | |
| moQuaternion(const moVector3< Real > &rkAxis, Real fAngle) | moQuaternion< Real > | |
| moQuaternion(const moVector3< Real > akRotColumn[3]) | moQuaternion< Real > | |
| ms_iNext | moQuaternion< Real > | privatestatic |
| ms_iNext[3] | moQuaternion< Real > | private |
| ms_iNext[3] | moQuaternion< Real > | private |
| Normalize() | moQuaternion< Real > | inline |
| operator const Real *() const | moQuaternion< Real > | inline |
| operator Real *() | moQuaternion< Real > | inline |
| operator!=(const moQuaternion &rkQ) const | moQuaternion< Real > | |
| operator*(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
| operator*(Real fScalar) const | moQuaternion< Real > | inline |
| operator*=(Real fScalar) | moQuaternion< Real > | inline |
| operator+(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
| operator+=(const moQuaternion &rkQ) | moQuaternion< Real > | inline |
| operator-(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
| operator-() const | moQuaternion< Real > | inline |
| operator-=(const moQuaternion &rkQ) | moQuaternion< Real > | inline |
| operator/(Real fScalar) const | moQuaternion< Real > | inline |
| operator/=(Real fScalar) | moQuaternion< Real > | inline |
| operator<(const moQuaternion &rkQ) const | moQuaternion< Real > | |
| operator<=(const moQuaternion &rkQ) const | moQuaternion< Real > | |
| operator=(const moQuaternion &rkQ) | moQuaternion< Real > | inline |
| operator==(const moQuaternion &rkQ) const | moQuaternion< Real > | |
| operator>(const moQuaternion &rkQ) const | moQuaternion< Real > | |
| operator>=(const moQuaternion &rkQ) const | moQuaternion< Real > | |
| operator[](int i) const | moQuaternion< Real > | inline |
| operator[](int i) | moQuaternion< Real > | inline |
| Rotate(const moVector3< Real > &rkVector) const | moQuaternion< Real > | |
| Slerp(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ) | moQuaternion< Real > | |
| SlerpExtraSpins(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ, int iExtraSpins) | moQuaternion< Real > | |
| Squad(Real fT, const moQuaternion &rkQ0, const moQuaternion &rkA0, const moQuaternion &rkA1, const moQuaternion &rkQ1) | moQuaternion< Real > | |
| SquaredLength() const | moQuaternion< Real > | inline |
| ToAxisAngle(moVector3< Real > &rkAxis, Real &rfAngle) const | moQuaternion< Real > | |
| ToRotationMatrix(moMatrix3< Real > &rkRot) const | moQuaternion< Real > | |
| ToRotationMatrix(moVector3< Real > akRotColumn[3]) const | moQuaternion< Real > | |
| W() const | moQuaternion< Real > | inline |
| W() | moQuaternion< Real > | inline |
| X() const | moQuaternion< Real > | inline |
| X() | moQuaternion< Real > | inline |
| Y() const | moQuaternion< Real > | inline |
| Y() | moQuaternion< Real > | inline |
| Z() const | moQuaternion< Real > | inline |
| Z() | moQuaternion< Real > | inline |
| ZERO | moQuaternion< Real > | static |
| ZERO(0.0f, 0.0f, 0.0f, 0.0f) | moQuaternion< Real > | |
| ZERO(0.0, 0.0, 0.0, 0.0) | moQuaternion< Real > | |
| ~moAbstract() | moAbstract | virtual |