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libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
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Lista completa de los miembros de moShaderGLSL, incluyendo todos los heredados:
| compileFragShader(const moText &frag_source) | moShaderGLSL | protectedvirtual |
| compileGeomShader(const moText &geom_source) | moShaderGLSL | protectedvirtual |
| compileTessShader(const moText &tess_source) | moShaderGLSL | protectedvirtual |
| compileVertShader(const moText &vert_source) | moShaderGLSL | protectedvirtual |
| CreateFragShader(const moText &frag_source) | moShaderGLSL | virtual |
| CreateGeomShader(const moText &geom_source) | moShaderGLSL | virtual |
| CreateShader(const moText &vert_source, const moText &frag_source) | moShaderGLSL | virtual |
| CreateShader(const moText &vert_source, const moText &frag_source, const moText &geom_source) | moShaderGLSL | virtual |
| CreateShader(const moText &vert_source, const moText &frag_source, const moText &geom_source, const moText &tess_source) | moShaderGLSL | virtual |
| CreateTessShader(const moText &tess_source) | moShaderGLSL | virtual |
| CreateVertShader(const moText &vert_source) | moShaderGLSL | virtual |
| DrawGrid(MOint w, MOint h, MOint l) | moShader | inline |
| Finish() | moShaderGLSL | virtual |
| FragErrorCode() | moShader | |
| GeomErrorCode() | moShader | |
| GetAttribID(const moText &aName) | moShaderGLSL | |
| GetGrid() | moShader | inline |
| GetName() | moShader | inline |
| GetType() | moShader | inline |
| GetUniformID(const moText &uName) | moShaderGLSL | |
| Init() | moShaderGLSL | virtual |
| Initialized() | moAbstract | |
| linkProgram() | moShaderGLSL | protected |
| LoadFragShader(const moText &frag_filename) | moShaderGLSL | virtual |
| LoadGeomShader(const moText &geom_filename) | moShaderGLSL | virtual |
| LoadShader(const moText &vert_filename, const moText &frag_filename) | moShaderGLSL | virtual |
| LoadShader(const moText &vert_filename, const moText &frag_filename, const moText &geom_filename) | moShaderGLSL | virtual |
| LoadShader(const moText &vert_filename, const moText &frag_filename, const moText &geom_filename, const moText &tess_filename) | moShaderGLSL | virtual |
| LoadShaderSource(const moText &p_fn) | moShader | protectedvirtual |
| LoadTessShader(const moText &tess_filename) | moShaderGLSL | virtual |
| LoadVertShader(const moText &vert_filename) | moShaderGLSL | virtual |
| m_Active | moShader | protected |
| m_bInitialized | moAbstract | |
| m_Config | moShader | |
| m_FragErrorCode | moShader | protected |
| m_FragmentShader | moShaderGLSL | protected |
| m_GeomErrorCode | moShader | protected |
| m_GeometryShader | moShaderGLSL | protected |
| m_grid | moShader | protected |
| m_name | moShader | protected |
| m_ProgramObject | moShaderGLSL | protected |
| m_TesselationShader | moShaderGLSL | protected |
| m_TessErrorCode | moShader | protected |
| m_type | moShader | protected |
| m_VertErrorCode | moShader | protected |
| m_VertexShader | moShaderGLSL | protected |
| moAbstract() | moAbstract | |
| MODebug | moAbstract | static |
| MODebug2 | moAbstract | static |
| moShader() | moShader | |
| moShaderGLSL() | moShaderGLSL | |
| PrintFragShaderLog() | moShaderGLSL | |
| PrintGeomShaderLog() | moShaderGLSL | |
| printInfoLog(GLhandleARB obj) | moShaderGLSL | protected |
| PrintTessShaderLog() | moShaderGLSL | |
| PrintVertShaderLog() | moShaderGLSL | |
| SetGrid(moTexturedGrid p_grid) | moShader | inline |
| SetName(const moText &p_name) | moShader | inline |
| SetType(MOuint p_type) | moShader | inline |
| ShaderActive() | moShader | virtual |
| StartShader() | moShaderGLSL | virtual |
| StopShader() | moShaderGLSL | virtual |
| TessErrorCode() | moShader | |
| VertErrorCode() | moShader | |
| ~moAbstract() | moAbstract | virtual |
| ~moShader() | moShader | virtual |
| ~moShaderGLSL() | moShaderGLSL | virtual |