libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
moMatrix4< Real > Lista de los miembros

Lista completa de los miembros de moMatrix4< Real >, incluyendo todos los heredados:

Adjoint() constmoMatrix4< Real >inline
CompareArrays(const moMatrix4 &rkM) constmoMatrix4< Real >inlineprivate
Determinant() constmoMatrix4< Real >inline
Finish()moAbstractvirtual
GetColumn(int iCol) constmoMatrix4< Real >inline
GetColumnMajor(Real *afCMajor) constmoMatrix4< Real >inline
GetPointer() constmoMatrix4< Real >inline
GetPointer()moMatrix4< Real >inline
GetRow(int iRow) constmoMatrix4< Real >inline
IDENTITYmoMatrix4< Real >static
IDENTITY(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f)moMatrix4< Real >
IDENTITY(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0)moMatrix4< Real >
Init()moAbstractvirtual
Initialized()moAbstract
Inverse() constmoMatrix4< Real >inline
m_afEntrymoMatrix4< Real >private
m_bInitializedmoAbstract
MakeIdentity()moMatrix4< Real >inline
MakeObliqueProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkDirection)moMatrix4< Real >inline
MakePerspectiveProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkEye)moMatrix4< Real >inline
MakeReflection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint)moMatrix4< Real >inline
MakeZero()moMatrix4< Real >inline
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moMatrix4(bool bZero=true)moMatrix4< Real >inline
moMatrix4(const moMatrix4 &rkM)moMatrix4< Real >inline
moMatrix4(Real fM00, Real fM01, Real fM02, Real fM03, Real fM10, Real fM11, Real fM12, Real fM13, Real fM20, Real fM21, Real fM22, Real fM23, Real fM30, Real fM31, Real fM32, Real fM33)moMatrix4< Real >inline
moMatrix4(const Real afEntry[16], bool bRowMajor=true)moMatrix4< Real >inline
operator const Real *() constmoMatrix4< Real >inline
operator Real *()moMatrix4< Real >inline
operator!=(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator()(int iRow, int iCol) constmoMatrix4< Real >inline
operator()(int iRow, int iCol)moMatrix4< Real >inline
operator*(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator*(Real fScalar) constmoMatrix4< Real >inline
operator*(const moVector4< Real > &rkV) constmoMatrix4< Real >inline
operator*=(Real fScalar)moMatrix4< Real >inline
operator+(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator+=(const moMatrix4 &rkM)moMatrix4< Real >inline
operator-(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator-() constmoMatrix4< Real >inline
operator-=(const moMatrix4 &rkM)moMatrix4< Real >inline
operator/(Real fScalar) constmoMatrix4< Real >inline
operator/=(Real fScalar)moMatrix4< Real >inline
operator<(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator<=(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator=(const moMatrix4 &rkM)moMatrix4< Real >inline
operator==(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator>(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator>=(const moMatrix4 &rkM) constmoMatrix4< Real >inline
operator[](int iRow) constmoMatrix4< Real >inline
operator[](int iRow)moMatrix4< Real >inline
QForm(const moVector4< Real > &rkU, const moVector4< Real > &rkV) constmoMatrix4< Real >inline
SetColumn(int iCol, const moVector4< Real > &rkV)moMatrix4< Real >inline
SetRow(int iRow, const moVector4< Real > &rkV)moMatrix4< Real >inline
TimesTranspose(const moMatrix4 &rkM) constmoMatrix4< Real >inline
Transpose() constmoMatrix4< Real >inline
TransposeTimes(const moMatrix4 &rkM) constmoMatrix4< Real >inline
ZEROmoMatrix4< Real >static
ZERO(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)moMatrix4< Real >
ZERO(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)moMatrix4< Real >
~moAbstract()moAbstractvirtual