libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
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Lista completa de los miembros de moCamera3D, incluyendo todos los heredados:
Adjoint() const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
Determinant() const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
Finish() | moAbstract | virtual |
GetColumn(int iCol) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
GetColumnMajor(Real *afCMajor) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
GetPointer() const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
GetPointer() (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
GetRow(int iRow) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
IDENTITY | moGLMatrixf | static |
IDENTITY(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f) (definido en moMatrix4< Real >) | moMatrix4< Real > | |
Init() | moAbstract | virtual |
Initialized() | moAbstract | |
Inverse() const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
m_bInitialized | moAbstract | |
m_Center | moCamera3D | |
m_Position | moCamera3D | |
MakeFrustrum(float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | moGLMatrixf | |
MakeIdentity() | moGLMatrixf | |
MakeLookAt(float eyeX=0.0, float eyeY=0.0, float eyeZ=-10.0, float centerX=0.0, float centerY=0.0, float centerZ=0.0, float upX=0.0, float upY=0.0, float upZ=1.0) | moGLMatrixf | |
MakeObliqueProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkDirection) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
MakeOrthographic(float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | moGLMatrixf | |
MakePerspective(float fovy, float aspect, float zNear, float zFar) | moGLMatrixf | |
MakePerspectiveProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkEye) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
MakeReflection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
MakeZero() | moGLMatrixf | |
moAbstract() | moAbstract | |
moCamera3D() | moCamera3D | inline |
moCamera3D(const moCamera3D &p_src) | moCamera3D | |
MODebug | moAbstract | static |
MODebug2 | moAbstract | static |
moGLMatrixf(bool bZero=true) | moGLMatrixf | inline |
moGLMatrixf(const moMatrix4f &p_src) | moGLMatrixf | inline |
moGLMatrixf(const moGLMatrixf &rkM) | moGLMatrixf | |
moMatrix4(bool bZero=true) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
moMatrix4(const moMatrix4 &rkM) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
moMatrix4(Real fM00, Real fM01, Real fM02, Real fM03, Real fM10, Real fM11, Real fM12, Real fM13, Real fM20, Real fM21, Real fM22, Real fM23, Real fM30, Real fM31, Real fM32, Real fM33) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
moMatrix4(const Real afEntry[16], bool bRowMajor=true) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator const float *() const | moGLMatrixf | inline |
operator const Real *() const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator float *() | moGLMatrixf | inline |
operator Real *() (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator!=(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator()(int iRow, int iCol) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator()(int iRow, int iCol) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*(Real fScalar) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*(const moVector4< Real > &rkV) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*=(Real fScalar) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator+(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator+=(const moMatrix4 &rkM) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator-(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator-() const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator-=(const moMatrix4 &rkM) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator/(Real fScalar) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator/=(Real fScalar) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator<(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator<=(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator=(const moCamera3D &p_src) | moCamera3D | |
operator=(const moCamera3DBase &p_src) | moCamera3D | |
operator=(const moMatrix4 &rkM) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator==(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator>(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator>=(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator[](int iRow) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
operator[](int iRow) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
QForm(const moVector4< Real > &rkU, const moVector4< Real > &rkV) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
Rotate(float angle, float vx, float vy, float vz) | moGLMatrixf | |
Rotate(const moGLMatrixf &m, float rx, float ry, float rz) | moGLMatrixf | |
Scale(float sx, float sy, float sz) | moGLMatrixf | |
Scale(const moGLMatrixf &m, float sx, float sy, float sz) | moGLMatrixf | |
SetColumn(int iCol, const moVector4< Real > &rkV) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
SetRow(int iRow, const moVector4< Real > &rkV) (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
TimesTranspose(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
ToJSON() const | moGLMatrixf | |
Translate(float x, float y, float z) | moGLMatrixf | |
Translate(const moGLMatrixf &m, float x, float y, float z) | moGLMatrixf | |
Transpose() const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
TransposeTimes(const moMatrix4 &rkM) const (definido en moMatrix4< Real >) | moMatrix4< Real > | inline |
ZERO | moGLMatrixf | static |
ZERO(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f) (definido en moMatrix4< Real >) | moMatrix4< Real > | |
~moAbstract() | moAbstract | virtual |
~moCamera3D() | moCamera3D | inlinevirtual |
~moGLMatrixf() | moGLMatrixf | inlinevirtual |