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|   | moCamera3D () | 
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| virtual  | ~moCamera3D () | 
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|   | moCamera3D (const moCamera3D &p_src) | 
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| moCamera3D &  | operator= (const moCamera3D &p_src) | 
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| moCamera3D &  | operator= (const moCamera3DBase &p_src) | 
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|   | moGLMatrixf (bool bZero=true) | 
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|   | moGLMatrixf (const moMatrix4f &p_src) | 
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|   | moGLMatrixf (const moGLMatrixf &rkM) | 
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| moGLMatrixf &  | operator= (const moGLMatrixf &rkM) | 
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| virtual  | ~moGLMatrixf () | 
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|   | operator const float * () const  | 
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|   | operator float * () | 
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| moGLMatrixf &  | MakeIdentity () | 
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| moGLMatrixf &  | MakeZero () | 
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| moGLMatrixf &  | MakePerspective (float fovy, float aspect, float zNear, float zFar) | 
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| moGLMatrixf &  | MakeLookAt (float eyeX=0.0, float eyeY=0.0, float eyeZ=-10.0, float centerX=0.0, float centerY=0.0, float centerZ=0.0, float upX=0.0, float upY=0.0, float upZ=1.0) | 
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| moGLMatrixf &  | MakeFrustrum (float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | 
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| moGLMatrixf &  | MakeOrthographic (float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | 
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| moGLMatrixf &  | Translate (float x, float y, float z) | 
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| moGLMatrixf &  | Translate (const moGLMatrixf &m, float x, float y, float z) | 
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| moGLMatrixf &  | Rotate (float angle, float vx, float vy, float vz) | 
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| moGLMatrixf &  | Rotate (const moGLMatrixf &m, float rx, float ry, float rz) | 
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| moGLMatrixf &  | Scale (float sx, float sy, float sz) | 
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| moGLMatrixf &  | Scale (const moGLMatrixf &m, float sx, float sy, float sz) | 
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| moText  | ToJSON () const  | 
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Definición en la línea 53 del archivo moGUIManager.h.
 
La documentación para esta clase fue generada a partir de los siguientes ficheros: