libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
 Todo Clases Namespaces Archivos Funciones Variables 'typedefs' Enumeraciones Valores de enumeraciones Amigas 'defines' Grupos Páginas
moQuaternion< Real > Lista de los miembros

Lista completa de los miembros de moQuaternion< Real >, incluyendo todos los heredados:

Align(const moVector3< Real > &rkV1, const moVector3< Real > &rkV2)moQuaternion< Real >
Conjugate() const moQuaternion< Real >
DecomposeSwingTimesTwist(const moVector3< Real > &rkV1, moQuaternion &rkSwing, moQuaternion &rkTwist)moQuaternion< Real >
DecomposeTwistTimesSwing(const moVector3< Real > &rkV1, moQuaternion &rkTwist, moQuaternion &rkSwing)moQuaternion< Real >
Dot(const moQuaternion &rkQ) const moQuaternion< Real >inline
Exp() const moQuaternion< Real >
Finish()moAbstractvirtual
FromAxisAngle(const moVector3< Real > &rkAxis, Real fAngle)moQuaternion< Real >
FromRotationMatrix(const moMatrix3< Real > &rkRot)moQuaternion< Real >
FromRotationMatrix(const moVector3< Real > akRotColumn[3])moQuaternion< Real >
IDENTITYmoQuaternion< Real >static
IDENTITY(1.0f, 0.0f, 0.0f, 0.0f)moQuaternion< Real >
IDENTITY(1.0, 0.0, 0.0, 0.0)moQuaternion< Real >
Init()moAbstractvirtual
Initialized()moAbstract
Intermediate(const moQuaternion &rkQ0, const moQuaternion &rkQ1, const moQuaternion &rkQ2)moQuaternion< Real >
Inverse() const moQuaternion< Real >
Length() const moQuaternion< Real >inline
Log() const moQuaternion< Real >
m_bInitializedmoAbstract
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moQuaternion()moQuaternion< Real >
moQuaternion(Real fW, Real fX, Real fY, Real fZ)moQuaternion< Real >
moQuaternion(const moQuaternion &rkQ)moQuaternion< Real >
moQuaternion(const moMatrix3< Real > &rkRot)moQuaternion< Real >
moQuaternion(const moVector3< Real > &rkAxis, Real fAngle)moQuaternion< Real >
moQuaternion(const moVector3< Real > akRotColumn[3])moQuaternion< Real >
Normalize()moQuaternion< Real >inline
operator const Real *() const moQuaternion< Real >inline
operator Real *()moQuaternion< Real >inline
operator!=(const moQuaternion &rkQ) const moQuaternion< Real >
operator*(const moQuaternion &rkQ) const moQuaternion< Real >inline
operator*(Real fScalar) const moQuaternion< Real >inline
operator*=(Real fScalar)moQuaternion< Real >inline
operator+(const moQuaternion &rkQ) const moQuaternion< Real >inline
operator+=(const moQuaternion &rkQ)moQuaternion< Real >inline
operator-(const moQuaternion &rkQ) const moQuaternion< Real >inline
operator-() const moQuaternion< Real >inline
operator-=(const moQuaternion &rkQ)moQuaternion< Real >inline
operator/(Real fScalar) const moQuaternion< Real >inline
operator/=(Real fScalar)moQuaternion< Real >inline
operator<(const moQuaternion &rkQ) const moQuaternion< Real >
operator<=(const moQuaternion &rkQ) const moQuaternion< Real >
operator=(const moQuaternion &rkQ)moQuaternion< Real >inline
operator==(const moQuaternion &rkQ) const moQuaternion< Real >
operator>(const moQuaternion &rkQ) const moQuaternion< Real >
operator>=(const moQuaternion &rkQ) const moQuaternion< Real >
operator[](int i) const moQuaternion< Real >inline
operator[](int i)moQuaternion< Real >inline
Rotate(const moVector3< Real > &rkVector) const moQuaternion< Real >
Slerp(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ)moQuaternion< Real >
SlerpExtraSpins(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ, int iExtraSpins)moQuaternion< Real >
Squad(Real fT, const moQuaternion &rkQ0, const moQuaternion &rkA0, const moQuaternion &rkA1, const moQuaternion &rkQ1)moQuaternion< Real >
SquaredLength() const moQuaternion< Real >inline
ToAxisAngle(moVector3< Real > &rkAxis, Real &rfAngle) const moQuaternion< Real >
ToRotationMatrix(moMatrix3< Real > &rkRot) const moQuaternion< Real >
ToRotationMatrix(moVector3< Real > akRotColumn[3]) const moQuaternion< Real >
W() const moQuaternion< Real >inline
W()moQuaternion< Real >inline
X() const moQuaternion< Real >inline
X()moQuaternion< Real >inline
Y() const moQuaternion< Real >inline
Y()moQuaternion< Real >inline
Z() const moQuaternion< Real >inline
Z()moQuaternion< Real >inline
ZEROmoQuaternion< Real >static
ZERO(0.0f, 0.0f, 0.0f, 0.0f)moQuaternion< Real >
ZERO(0.0, 0.0, 0.0, 0.0)moQuaternion< Real >
~moAbstract()moAbstractvirtual