libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
moTextureMultiple Lista de los miembros

Lista completa de los miembros de moTextureMultiple, incluyendo todos los heredados:

ActivateInterpolation(MOboolean activate=true)moTextureAnimatedvirtual
AddFrame(moTexture *p_texture)moTextureMultiple
Build()moTextureprotected
BuildEmpty(MOuint p_width, MOuint p_height)moTexture
BuildFromBuffer(MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
BuildFromFile(moText p_filename)moTexture
CalculateLuminanceAndConstrast(int x0=0, int y0=0, int x1=0, int y1=0)moTexture
CalculateSize(MOuint p_width, MOuint p_height)moTextureprotected
ContrastmoTextureprotected
CopyFromTex(moTexture *p_src_tex, MOboolean p_copy_glid, MOboolean p_copy_moid, MOboolean p_copy_type, MOboolean p_copy_name)moTexture
CreateThumbnail(moText p_bufferformat, int w, int h, moText newfilename=moText(""))moTexture
Finish()moTextureMultiplevirtual
FlipBufferVert(MOubyte *pBuffer, MOint p_depth)moTexture
GetActualFrame()moTextureAnimatedvirtual
GetBuffer(GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
GetComponents() constmoTextureinline
GetContrast() constmoTextureinline
GetDataHeight() constmoTexture
GetDataTexelCount() constmoTextureinline
GetDataWidth() constmoTexture
GetFBO() constmoTextureinline
GetFBOAttachPoint() constmoTextureinline
GetFrame(MOuint p_i)moTextureMultiplevirtual
GetFrameCount()moTextureAnimatedinlinevirtual
GetFramesPerSecond()moTextureAnimatedinlinevirtual
GetGLId(moTempo *tempo)moTextureAnimatedvirtual
GetGLId(MOuint p_i)moTextureAnimatedvirtual
GetGLId(MOfloat p_cycle)moTextureAnimatedvirtual
moTexture::GetGLId() constmoTextureinline
moTexture::GetGLId(moMoldeoObject *p_src_mob)moTexture
GetHeight() constmoTextureinline
GetLuminance() constmoTextureinline
GetMagFilter() constmoTextureinline
GetMaxCoordS() constmoTextureinline
GetMaxCoordT() constmoTextureinline
GetMinFilter() constmoTextureinline
GetMOId() constmoTextureinline
GetName() constmoTextureinline
GetPlayMode()moTextureAnimatedvirtual
GetTexelCount() constmoTextureinline
GetTexInternalFormat() constmoTextureinline
GetTexParam() constmoTextureinline
GetTexTarget() constmoTextureinline
GetTexture(MOuint p_i)moTextureMultipleinline
GetTextureCount()moTextureMultipleinline
GetType() constmoTextureinline
GetWidth() constmoTextureinline
GetWrapS() constmoTextureinline
GetWrapT() constmoTextureinline
HistogrammoTextureprotected
Init(moText p_name, MOuint p_moid, moResourceManager *p_res, moTexParam p_param=MODefTex2DParams)moTextureMultiplevirtual
moAbstract::Init()moAbstractvirtual
Initialized()moAbstract
Interpolate()moTextureAnimatedprotectedvirtual
IsBuildedFromFile() constmoTextureinline
IsInterpolating()moTextureAnimatedvirtual
IsInterpolationActive()moTextureAnimatedvirtual
IsPlaying()moTextureAnimatedvirtual
Load(moParam *p_param)moTextureMultiple
Load(moValue *p_value)moTextureMultiple
Load(moText p_name, moTextureArray &p_textures, MOuint p_id0, MOuint p_id1)moTextureMultiple
LuminancemoTextureprotected
m_ActualFramemoTextureAnimatedprotected
m_bBuildedFromFilemoTextureprotected
m_bInitializedmoAbstract
m_bInterpolatingmoTextureAnimatedprotected
m_bInterpolationmoTextureAnimatedprotected
m_bIsPausedmoTextureAnimatedprotected
m_bIsPlayingmoTextureAnimatedprotected
m_buffer_bytesppmoTextureprotected
m_buffer_heightmoTextureprotected
m_buffer_widthmoTextureprotected
m_bytesppmoTextureprotected
m_componentsmoTextureprotected
m_dstendmoTextureAnimatedprotected
m_dstinterpolmoTextureAnimatedprotected
m_dststartmoTextureAnimatedprotected
m_fbomoTextureprotected
m_fbo_attach_pointmoTextureprotected
m_fFramesPerSecondmoTextureAnimatedprotected
m_FrameEndmoTextureAnimatedprotected
m_FrameJumpmoTextureAnimatedprotected
m_FrameNextmoTextureAnimatedprotected
m_FramePreviousmoTextureAnimatedprotected
m_FrameStartmoTextureAnimatedprotected
m_glmoTextureprotected
m_glidmoTextureprotected
m_heightmoTextureprotected
m_InterpolationPositionmoTextureAnimatedprotected
m_InterpolationTimemoTextureAnimatedprotected
m_max_coord_smoTextureprotected
m_max_coord_tmoTextureprotected
m_moidmoTextureprotected
m_namemoTextureprotected
m_nFramesmoTextureAnimatedprotected
m_parammoTextureprotected
m_pBufferDatamoTextureprotected
m_pCopyEndmoTextureAnimatedprotected
m_pCopyStartmoTextureAnimatedprotected
m_pDataManmoTextureprotected
m_pFilemoTextureprotected
m_pFileManmoTextureprotected
m_pInterpolatormoTextureAnimatedprotected
m_PlayModemoTextureAnimatedprotected
m_pResourceManagermoTextureprotected
m_pShaderCopymoTextureAnimatedprotected
m_pShaderInterpolatemoTextureAnimatedprotected
m_srcendmoTextureAnimatedprotected
m_srcinterpolmoTextureAnimatedprotected
m_srcstartmoTextureAnimatedprotected
m_StartTimemoTextureAnimatedprotected
m_textures_arraymoTextureMultipleprotected
m_TimemoTextureAnimatedprotected
m_typemoTextureprotected
m_widthmoTextureprotected
MO_PLAYMODE_FRAMEBASE valor enumeradomoTextureAnimated
MO_PLAYMODE_TIMEBASE valor enumeradomoTextureAnimated
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moPlayMode nombre de la enumeraciónmoTextureAnimated
moTexture()moTexture
moTextureAnimated()moTextureAnimated
moTextureMultiple()moTextureMultiple
NeedsInterpolation()moTextureAnimatedprotectedvirtual
NextPowerOf2(MOuint p_seed)moTexturestatic
operator=(const moTexture &p_src_tex)moTexture
Play()moTextureAnimatedvirtual
Refresh()moTexture
ResetBufferData(bool force_creation=false, int bytes_per_pixel=0)moTextureprotected
SetBuffer(const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
SetBuffer(MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE)moTexture
SetDataMan(moDataManager *p_dataman)moTextureinline
SetFBO(moFBO *p_fbo)moTextureinline
SetFBOandAttachPoint(moFBO *p_fbo)moTexture
SetFBOAttachPoint(MOuint p_fbo_attach_point)moTextureinline
SetFileMan(moFileManager *p_fileman)moTextureinline
SetFrame(MOuint p_i, moTexture *p_texture)moTextureMultiple
SetFrameCount(MOuint p_nframes)moTextureAnimatedinlinevirtual
SetFramesPerSecond(MOfloat p_fps)moTextureAnimatedinlinevirtual
SetGLMan(moGLManager *p_gl)moTextureinline
SetInterpolation(MOuint p_FrameJump, MOuint p_InterpolationTime)moTextureAnimatedvirtual
SetMOId(MOuint p_moid)moTextureinline
SetName(moText p_name)moTextureinline
SetParam()moTextureprotected
SetPlayMode(moPlayMode playmode)moTextureAnimatedvirtual
SetTextureCount(MOuint p_tex_count)moTextureMultiple
Stop()moTextureAnimatedvirtual
SupportedFile(moText p_filename)moTextureMultiple
ValidTexture(MOuint p_i)moTextureMultiple
~moAbstract()moAbstractvirtual
~moTexture()moTexturevirtual
~moTextureAnimated()moTextureAnimatedvirtual
~moTextureMultiple()moTextureMultiple