libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
moTextureBuffer Lista de los miembros

Lista completa de los miembros de moTextureBuffer, incluyendo todos los heredados:

Finish()moTextureBuffervirtual
GetBufferFormat()moTextureBufferinline
GetBufferLevels(int L, int C)moTextureBuffer
GetBufferPath()moTextureBufferinline
GetBufferPatterns(moTexture *p_ImageReference, int x, int y, int width=0, int height=0)moTextureBuffer
GetBufferPatterns(const moTexture &p_ImageReference, int x, int y, int width=0, int height=0)moTextureBuffer
GetFrame(MOuint p_i)moTextureBuffervirtual
GetImagesProcessed()moTextureBufferinline
GetName()moTextureBufferinline
GetTexture(MOuint p_i)moTextureBuffervirtual
GetTextureArray(int width, int height, int levels, bool force_load=false)moTextureBuffer
Init()moTextureBuffervirtual
Init(moText p_foldername, moText p_bufferformat, moResourceManager *p_pResourceManager)moTextureBuffervirtual
Init(moText p_foldername, moTextureBufferFormat p_bufferformat, int p_pattern_width, int p_pattern_height, moResourceManager *p_pResourceManager)moTextureBuffervirtual
Initialized()moAbstract
LevelDiagrammoTextureBuffer
LoadCompleted()moTextureBuffer
LoadImage(moText p_ImageName, moBitmap *pImage, int indeximage)moTextureBuffer
m_ActualImagemoTextureBufferprivate
m_bInitializedmoAbstract
m_bLoadCompletedmoTextureBufferprivate
m_BufferFormatmoTextureBufferprivate
m_BufferPathmoTextureBufferprivate
m_FolderNamemoTextureBufferprivate
m_FramesmoTextureBufferprivate
m_ImagesProcessedmoTextureBufferprivate
m_pBufferLevelsmoTextureBufferprivate
m_pBufferPatternsmoTextureBufferprivate
m_pDirectorymoTextureBufferprivate
m_pResourceManagermoTextureBufferprivate
m_texture_arraymoTextureBuffer
max_contrastmoTextureBuffer
max_luminancemoTextureBuffer
min_contrastmoTextureBuffer
min_luminancemoTextureBuffer
moAbstract()moAbstract
MODebugmoAbstractstatic
MODebug2moAbstractstatic
moTextureBuffer(int slots=0)moTextureBuffer
pattern_heightmoTextureBufferprivate
pattern_widthmoTextureBufferprivate
ReleaseFrame(MOuint p_i)moTextureBuffervirtual
UpdateImages(int maxfiles=-1)moTextureBuffer
~moAbstract()moAbstractvirtual
~moTextureBuffer()moTextureBuffervirtual