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    libmoldeo (Moldeo 1.0 Core)
    1.0
    
   libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo. 
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#include "mo3dModelManager.h"Ir al código fuente de este archivo.
Clases | |
| struct | tIndices | 
| struct | tChunk | 
| class | CLoad3DS | 
'defines' | |
| #define | PRIMARY 0x4D4D | 
| #define | OBJECTINFO 0x3D3D | 
| #define | VERSION 0x0002 | 
| #define | EDITKEYFRAME 0xB000 | 
| #define | MATERIAL 0xAFFF | 
| #define | OBJECT 0x4000 | 
| #define | MATNAME 0xA000 | 
| #define | MATDIFFUSE 0xA020 | 
| #define | MAT_AMBIENT_COLOR 0xA010 | 
| #define | MAT_DIFFUSE_COLOR 0xA020 | 
| #define | MAT_SPECULAR_COLOR 0xA030 | 
| #define | MAT_SHININESS 0xA040 | 
| #define | MAT_SHININESS_STRENGTH 0xA041 | 
| #define | MAT_TRANSPARENCY 0xA050 | 
| #define | MAT_TRANSPARENCY_FALLOFF 0xA052 | 
| #define | MAT_TWO_SIDED 0xA081 | 
| #define | MAT_WIRE_FRAME_ON 0xA085 | 
| #define | MAT_TEXTURE_MAP1_CHUNK 0xA200 | 
| #define | MAT_TEXTURE_MAP2_CHUNK 0xA33A | 
| #define | MAT_OPACITY_MAP_CHUNK 0xA210 | 
| #define | MAT_BUMP_MAP_CHUNK 0xA230 | 
| #define | MAT_SHININESS_MAP_CHUNK 0xA33C | 
| #define | MAT_SPECULAR_MAP_CHUNK 0xA204 | 
| #define | MAT_SELF_ILLUM_MAP_CHUNK 0xA33D | 
| #define | MAT_REFLECTION_MAP_CHUNK 0xA220 | 
| #define | MAP_FILENAME 0xA300 | 
| #define | MAP_V_SCALE 0xA354 | 
| #define | MAP_U_SCALE 0xA356 | 
| #define | MAP_U_OFFSET 0xA358 | 
| #define | MAP_V_OFFSET 0xA35A | 
| #define | MAP_ROTATION 0xA35C | 
| #define | OBJECT_MESH 0x4100 | 
| #define | OBJECT_VERTICES 0x4110 | 
| #define | OBJECT_FACES 0x4120 | 
| #define | OBJECT_MATERIAL 0x4130 | 
| #define | OBJECT_UV 0x4140 |