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| moGLMatrixd () |
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virtual | ~moGLMatrixd () |
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| moMatrix4 (bool bZero=true) |
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| moMatrix4 (const moMatrix4 &rkM) |
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| moMatrix4 (Real fM00, Real fM01, Real fM02, Real fM03, Real fM10, Real fM11, Real fM12, Real fM13, Real fM20, Real fM21, Real fM22, Real fM23, Real fM30, Real fM31, Real fM32, Real fM33) |
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| moMatrix4 (const Real afEntry[16], bool bRowMajor=true) |
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moMatrix4< Real > & | MakeZero () |
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moMatrix4< Real > & | MakeIdentity () |
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void | SetRow (int iRow, const moVector4< Real > &rkV) |
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moVector4< Real > | GetRow (int iRow) const |
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void | SetColumn (int iCol, const moVector4< Real > &rkV) |
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moVector4< Real > | GetColumn (int iCol) const |
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void | GetColumnMajor (Real *afCMajor) const |
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bool | operator== (const moMatrix4 &rkM) const |
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bool | operator!= (const moMatrix4 &rkM) const |
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bool | operator< (const moMatrix4 &rkM) const |
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bool | operator<= (const moMatrix4 &rkM) const |
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bool | operator> (const moMatrix4 &rkM) const |
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bool | operator>= (const moMatrix4 &rkM) const |
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moMatrix4< Real > | Transpose () const |
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moMatrix4< Real > | TransposeTimes (const moMatrix4 &rkM) const |
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moMatrix4< Real > | TimesTranspose (const moMatrix4 &rkM) const |
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moMatrix4< Real > | Inverse () const |
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moMatrix4< Real > | Adjoint () const |
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Real | Determinant () const |
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Real | QForm (const moVector4< Real > &rkU, const moVector4< Real > &rkV) const |
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void | MakeObliqueProjection (const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkDirection) |
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void | MakePerspectiveProjection (const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkEye) |
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void | MakeReflection (const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint) |
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const Real * | GetPointer () const |
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Real * | GetPointer () |
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| operator const Real * () const |
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| operator Real * () |
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const Real * | operator[] (int iRow) const |
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Real * | operator[] (int iRow) |
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Real | operator() (int iRow, int iCol) const |
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Real & | operator() (int iRow, int iCol) |
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moMatrix4< Real > & | operator= (const moMatrix4 &rkM) |
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moMatrix4< Real > | operator+ (const moMatrix4 &rkM) const |
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moMatrix4< Real > | operator- (const moMatrix4 &rkM) const |
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moMatrix4< Real > | operator* (const moMatrix4 &rkM) const |
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moMatrix4< Real > | operator* (Real fScalar) const |
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moMatrix4< Real > | operator/ (Real fScalar) const |
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moMatrix4< Real > | operator- () const |
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moMatrix4< Real > & | operator+= (const moMatrix4 &rkM) |
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moMatrix4< Real > & | operator-= (const moMatrix4 &rkM) |
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moMatrix4< Real > & | operator*= (Real fScalar) |
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moMatrix4< Real > & | operator/= (Real fScalar) |
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moVector4< Real > | operator* (const moVector4< Real > &rkV) const |
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template<> |
const moMatrix4< MOfloat > | ZERO (0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f) |
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template<> |
const moMatrix4< MOfloat > | IDENTITY (1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f) |
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template<> |
const moMatrix4< MOdouble > | ZERO (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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template<> |
const moMatrix4< MOdouble > | IDENTITY (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) |
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| moAbstract () |
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virtual | ~moAbstract () |
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virtual MOboolean | Init () |
| Inicializa el objeto. Más...
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virtual MOboolean | Finish () |
| Finaliza el objeto, libera recursos. Más...
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MOboolean | Initialized () |
| Pregunta si está inicializado. Más...
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Definición en la línea 109 del archivo moGLManager.h.