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| moCamera3D () |
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virtual | ~moCamera3D () |
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| moCamera3D (const moCamera3D &p_src) |
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moCamera3D & | operator= (const moCamera3D &p_src) |
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moCamera3D & | operator= (const moCamera3DBase &p_src) |
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| moGLMatrixf (bool bZero=true) |
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| moGLMatrixf (const moMatrix4f &p_src) |
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| moGLMatrixf (const moGLMatrixf &rkM) |
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moGLMatrixf & | operator= (const moGLMatrixf &rkM) |
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virtual | ~moGLMatrixf () |
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| operator const float * () const |
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| operator float * () |
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moGLMatrixf & | MakeIdentity () |
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moGLMatrixf & | MakeZero () |
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moGLMatrixf & | MakePerspective (float fovy, float aspect, float zNear, float zFar) |
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moGLMatrixf & | MakeLookAt (float eyeX=0.0, float eyeY=0.0, float eyeZ=-10.0, float centerX=0.0, float centerY=0.0, float centerZ=0.0, float upX=0.0, float upY=0.0, float upZ=1.0) |
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moGLMatrixf & | MakeFrustrum (float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) |
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moGLMatrixf & | MakeOrthographic (float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) |
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moGLMatrixf & | Translate (float x, float y, float z) |
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moGLMatrixf & | Translate (const moGLMatrixf &m, float x, float y, float z) |
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moGLMatrixf & | Rotate (float angle, float vx, float vy, float vz) |
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moGLMatrixf & | Rotate (const moGLMatrixf &m, float rx, float ry, float rz) |
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moGLMatrixf & | Scale (float sx, float sy, float sz) |
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moGLMatrixf & | Scale (const moGLMatrixf &m, float sx, float sy, float sz) |
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moText | ToJSON () const |
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| moMatrix4 (bool bZero=true) |
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| moMatrix4 (const moMatrix4 &rkM) |
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| moMatrix4 (Real fM00, Real fM01, Real fM02, Real fM03, Real fM10, Real fM11, Real fM12, Real fM13, Real fM20, Real fM21, Real fM22, Real fM23, Real fM30, Real fM31, Real fM32, Real fM33) |
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| moMatrix4 (const Real afEntry[16], bool bRowMajor=true) |
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moMatrix4< Real > & | MakeZero () |
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moMatrix4< Real > & | MakeIdentity () |
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void | SetRow (int iRow, const moVector4< Real > &rkV) |
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moVector4< Real > | GetRow (int iRow) const |
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void | SetColumn (int iCol, const moVector4< Real > &rkV) |
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moVector4< Real > | GetColumn (int iCol) const |
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void | GetColumnMajor (Real *afCMajor) const |
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bool | operator== (const moMatrix4 &rkM) const |
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bool | operator!= (const moMatrix4 &rkM) const |
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bool | operator< (const moMatrix4 &rkM) const |
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bool | operator<= (const moMatrix4 &rkM) const |
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bool | operator> (const moMatrix4 &rkM) const |
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bool | operator>= (const moMatrix4 &rkM) const |
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moMatrix4< Real > | Transpose () const |
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moMatrix4< Real > | TransposeTimes (const moMatrix4 &rkM) const |
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moMatrix4< Real > | TimesTranspose (const moMatrix4 &rkM) const |
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moMatrix4< Real > | Inverse () const |
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moMatrix4< Real > | Adjoint () const |
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Real | Determinant () const |
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Real | QForm (const moVector4< Real > &rkU, const moVector4< Real > &rkV) const |
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void | MakeObliqueProjection (const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkDirection) |
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void | MakePerspectiveProjection (const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkEye) |
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void | MakeReflection (const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint) |
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const Real * | GetPointer () const |
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Real * | GetPointer () |
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| operator const Real * () const |
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| operator Real * () |
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const Real * | operator[] (int iRow) const |
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Real * | operator[] (int iRow) |
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Real | operator() (int iRow, int iCol) const |
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Real & | operator() (int iRow, int iCol) |
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moMatrix4< Real > & | operator= (const moMatrix4 &rkM) |
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moMatrix4< Real > | operator+ (const moMatrix4 &rkM) const |
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moMatrix4< Real > | operator- (const moMatrix4 &rkM) const |
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moMatrix4< Real > | operator* (const moMatrix4 &rkM) const |
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moMatrix4< Real > | operator* (Real fScalar) const |
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moMatrix4< Real > | operator/ (Real fScalar) const |
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moMatrix4< Real > | operator- () const |
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moMatrix4< Real > & | operator+= (const moMatrix4 &rkM) |
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moMatrix4< Real > & | operator-= (const moMatrix4 &rkM) |
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moMatrix4< Real > & | operator*= (Real fScalar) |
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moMatrix4< Real > & | operator/= (Real fScalar) |
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moVector4< Real > | operator* (const moVector4< Real > &rkV) const |
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template<> |
const moMatrix4< MOfloat > | ZERO (0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f) |
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template<> |
const moMatrix4< MOfloat > | IDENTITY (1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f) |
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template<> |
const moMatrix4< MOdouble > | ZERO (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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template<> |
const moMatrix4< MOdouble > | IDENTITY (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) |
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| moAbstract () |
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virtual | ~moAbstract () |
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virtual MOboolean | Init () |
| Inicializa el objeto. Más...
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virtual MOboolean | Finish () |
| Finaliza el objeto, libera recursos. Más...
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MOboolean | Initialized () |
| Pregunta si está inicializado. Más...
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Definición en la línea 53 del archivo moGUIManager.h.
La documentación para esta clase fue generada a partir de los siguientes ficheros: