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| moVideoBuffer () |
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virtual | ~moVideoBuffer () |
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virtual MOboolean | Init () |
| Inicializa el objeto. Más...
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virtual MOboolean | Init (moText bufferpath, moText bufferformat, moResourceManager *p_pResourceManager, MOuint width, MOuint height, MOuint xsource, MOuint ysource, MOuint sourcewidth, MOuint sourceheight, MOint interpolation=0, MOint interpolationjump=0, MOint interpolationtime=0) |
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virtual MOboolean | Finish () |
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virtual void | GetFrame (MOuint p_i) |
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MOboolean | LoadImage (moBitmap *pImage, int indeximage=-1) |
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MOint | GetXSource () |
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MOint | GetYSource () |
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MOint | GetSourceWidth () |
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MOint | GetSourceHeight () |
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moText | GetBufferPath () |
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moText | GetBufferFormat () |
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| moTextureAnimated () |
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virtual | ~moTextureAnimated () |
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virtual MOboolean | Init (moText p_name, MOuint p_moid, moResourceManager *p_res, moTexParam p_param=MODefTex2DParams) |
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virtual void | Play () |
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virtual void | Stop () |
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virtual bool | IsPlaying () |
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virtual MOint | GetGLId (moTempo *tempo) |
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virtual MOint | GetGLId (MOuint p_i) |
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virtual MOint | GetGLId (MOfloat p_cycle) |
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virtual MOuint | GetFrameCount () |
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virtual void | SetFrameCount (MOuint p_nframes) |
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virtual MOfloat | GetFramesPerSecond () |
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virtual void | SetFramesPerSecond (MOfloat p_fps) |
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virtual void | SetPlayMode (moPlayMode playmode) |
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virtual moPlayMode | GetPlayMode () |
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virtual MOuint | GetActualFrame () |
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virtual void | SetInterpolation (MOuint p_FrameJump, MOuint p_InterpolationTime) |
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virtual MOboolean | IsInterpolating () |
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virtual MOboolean | IsInterpolationActive () |
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virtual MOboolean | ActivateInterpolation (MOboolean activate=true) |
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| moTexture () |
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virtual | ~moTexture () |
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MOboolean | BuildEmpty (MOuint p_width, MOuint p_height) |
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MOboolean | BuildFromBuffer (MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE) |
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MOboolean | BuildFromFile (moText p_filename) |
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MOboolean | SupportedFile (moText p_filename) |
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MOboolean | Load (moParam *p_param) |
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MOboolean | Load (moValue *p_value) |
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MOboolean | SetBuffer (const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE) |
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MOboolean | SetBuffer (MOuint p_width, MOuint p_height, const GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE) |
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MOboolean | GetBuffer (GLvoid *p_buffer, GLenum p_format=GL_RGBA, GLenum p_type=GL_UNSIGNED_BYTE) |
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void | SetGLMan (moGLManager *p_gl) |
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void | SetDataMan (moDataManager *p_dataman) |
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void | SetFileMan (moFileManager *p_fileman) |
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void | SetFBO (moFBO *p_fbo) |
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MOuint | SetFBOandAttachPoint (moFBO *p_fbo) |
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void | SetFBOAttachPoint (MOuint p_fbo_attach_point) |
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moFBO * | GetFBO () const |
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MOuint | GetFBOAttachPoint () const |
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moTextureType | GetType () const |
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MOuint | GetGLId () const |
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MOuint | GetGLId (moMoldeoObject *p_src_mob) |
| TODO: check this! obsolete? Más...
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MOuint | GetMOId () const |
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void | SetMOId (MOuint p_moid) |
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moText | GetName () const |
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void | SetName (moText p_name) |
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MOuint | GetWidth () const |
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MOuint | GetHeight () const |
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MOuint | GetDataWidth () const |
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MOuint | GetDataHeight () const |
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MOuint | GetComponents () const |
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MOlong | GetTexelCount () const |
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MOlong | GetDataTexelCount () const |
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MOfloat | GetMaxCoordS () const |
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MOfloat | GetMaxCoordT () const |
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moTexParam | GetTexParam () const |
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GLenum | GetTexTarget () const |
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GLenum | GetTexInternalFormat () const |
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GLint | GetMinFilter () const |
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GLint | GetMagFilter () const |
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GLint | GetWrapS () const |
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GLint | GetWrapT () const |
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void | FlipBufferVert (MOubyte *pBuffer, MOint p_depth) |
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void | CopyFromTex (moTexture *p_src_tex, MOboolean p_copy_glid, MOboolean p_copy_moid, MOboolean p_copy_type, MOboolean p_copy_name) |
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moTexture & | operator= (const moTexture &p_src_tex) |
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MOboolean | IsBuildedFromFile () const |
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moText | CreateThumbnail (moText p_bufferformat, int w, int h, moText newfilename=moText("")) |
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bool | CalculateLuminanceAndConstrast (int x0=0, int y0=0, int x1=0, int y1=0) |
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int | GetLuminance () const |
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int | GetContrast () const |
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MOboolean | Refresh () |
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| moAbstract () |
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virtual | ~moAbstract () |
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MOboolean | Initialized () |
| Pregunta si está inicializado. Más...
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Buffer de imágenes para video.
Clase que permite cargar una sucesión de imágenes de mismo formato con compresión incluída dentro de un buffer de memoria y a la vez permite reproducir cada cuadro de forma independiente, descomprimiendo de memoria y asignando una textura
Definición en la línea 266 del archivo moVideoManager.h.
La documentación para esta clase fue generada a partir de los siguientes ficheros: