libmoldeo (Moldeo 1.0 Core)  1.0
libmoldeo es el conjunto de objetos y funciones, que permiten ejecutar las operaciones básicas de la plataforma Moldeo, y que compone su núcleo.
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moTextureFilterIndex.h
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1 /*******************************************************************************
2 
3  moTextureFilterIndex.h
4 
5  ****************************************************************************
6  * *
7  * This source is free software; you can redistribute it and/or modify *
8  * it under the terms of the GNU General Public License as published by *
9  * the Free Software Foundation; either version 2 of the License, or *
10  * (at your option) any later version. *
11  * *
12  * This code is distributed in the hope that it will be useful, but *
13  * WITHOUT ANY WARRANTY; without even the implied warranty of *
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
15  * General Public License for more details. *
16  * *
17  * A copy of the GNU General Public License is available on the World *
18  * Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also *
19  * obtain it by writing to the Free Software Foundation, *
20  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
21  * *
22  ****************************************************************************
23 
24  Copyright(C) 2006 Fabricio Costa
25 
26  Authors:
27  Fabricio Costa
28 
29 
30 *******************************************************************************/
31 
32 #ifndef __MO_TEXTURE_FILTER_INDEX_H
33 #define __MO_TEXTURE_FILTER_INDEX_H
34 
35 #include "moTypes.h"
36 #include "moAbstract.h"
37 #include "moConfig.h"
38 
39 #include "moTextureFilter.h"
40 
46 {
47 public:
55  virtual ~moTextureFilterIndex();
56 
67  virtual MOboolean Init( moParam* p_param, moGLManager* p_glman, moFBManager* p_fbman, moShaderManager* p_shaman, moTextureManager* p_texman, moRenderManager* p_renderman);
68 
78  virtual MOboolean Init(moGLManager* p_glman, moFBManager* p_fbman, moShaderManager* p_shaman, moTextureManager* p_texman, moRenderManager* p_renderman);
79 
92  virtual MOboolean Init(moConfig* p_cfg, MOuint p_param_idx, moGLManager* p_glman, moFBManager* p_fbman, moShaderManager* p_shaman, moTextureManager* p_texman, moRenderManager* p_renderman);
103  virtual MOboolean Init(moTextArray* p_filters_str, moGLManager* p_glman, moFBManager* p_fbman, moShaderManager* p_shaman, moTextureManager* p_texman, moRenderManager* p_renderman);
108  virtual MOboolean Finish();
109 
114  MOint Add(moTextureFilter* p_filter);
115 
123  void Apply(MOuint p_idx, MOuint p_i, MOfloat p_fade, const moTextFilterParam& p_params);
131  void Apply(MOuint p_idx, MOfloat p_cycle, MOfloat p_fade, const moTextFilterParam& p_params);
139  void Apply(MOuint p_idx, moTempo *p_tempo, MOfloat p_fade, const moTextFilterParam& p_params);
140 
147  void Apply(moTempo *p_tempo, MOfloat p_fade, const moTextFilterParam& p_params);
148 
154  MOboolean ValidIndex(MOuint p_idx);
155 
160  MOint Count() { return m_filters_array.Count(); }
166  moTextureFilter* operator [](MOuint p_idx) { return m_filters_array[p_idx]; }
167  moTextureFilter* Get(MOuint p_idx) { return m_filters_array[p_idx]; }
168 
169  MOuint LoadFilter(moValue* p_value);
170  MOuint LoadFilters(moParam* p_param);
171  MOuint LoadFilters(moConfig* p_cfg, MOuint p_param_idx);
172  MOuint LoadFilters(moTextArray* p_filters_str);
173 
174  MOint TextureFilterExists( moValue* p_value );
175 
176 
177  moText MakeTextureFilterLabelName( moValue* p_value );
178 
179 protected:
185 
186  moTextureFilterArray m_filters_array;
187 
188  MOint LoadShader(moText& name, moShader **pshader);
189  MOint LoadSourceTexture(moText& name, moTextureArray& src_tex, MOboolean first_tex, MOuint& dest_width, MOuint& dest_height);
190  MOint LoadDestTexResolution(const moText& name, MOuint& dest_width, MOuint& dest_height);
191  MOint LoadDestTexture(const moText& name, moTextureArray& dest_tex, MOuint dest_width, MOuint dest_height);
192  void SetupDestTexFBO();
193 };
194 
195 
196 #endif
197 
Valor de un Parámetro.
Definition: moValue.h:501
moTextureFilterArray m_filters_array
Tempo, beat, ritmo.
Definition: moTempo.h:44
virtual MOboolean Finish()
Finaliza el objeto, libera recursos.
Definition: moAbstract.cpp:147
moTextureFilter * Get(MOuint p_idx)
#define MOboolean
Definition: moTypes.h:385
Clase base abstracta de donde deben derivar los objetos [virtual pura].
Definition: moAbstract.h:191
virtual MOboolean Init()
Inicializa el objeto.
Definition: moAbstract.cpp:141
#define LIBMOLDEO_API
Definition: moTypes.h:180
#define MOfloat
Definition: moTypes.h:403
clase de para manejar textos
Definition: moText.h:75
moShaderManager * m_shaman
#define MOint
Definition: moTypes.h:388
Clase que implementa un administrador de shaders.
manejador de operaciones comunes de Open GL
Definition: moGLManager.h:154
moRenderManager * m_renderman
moTextureManager * m_texman
#define MOuint
Definition: moTypes.h:387
almacena la configuración de los parámetros de un objeto en un archivo XML
Definition: moConfig.h:193
const Real * operator[](int iRow) const